Set the plan before the first spin.
Session plans for real games: how much to bring, what to stake and when to walk away. Practical, specific and honest about the house edge.
- Budget first, stake second
- Walk-away rules decided in advance
- No chasing losses, no top-ups
House rules
Every plan on this site is built on the same four rules.
Size the session, not the spin
Decide what the whole session may cost, then work out the stake that fits inside it.
Set the walk-away first
A stop point chosen before you play is a plan. One chosen during play is a guess.
Never top up
When the session budget is gone, the session is over. Reloading turns one budget into two.
The edge never moves
No plan changes a game's return. A plan only controls how much you spend and how long you play.
Topics
Plays grouped by what they help you decide.